How To Set Fov In Tf2
The best Field of View in TF2: FoV cap, Viewmodel, Minimal HUD, Restrict aspect ratio, FoV on ultrawide monitors. Notice out pros and cons brought by a wide FoV.
More often than not, at that place is not a "best" setting for the field of view, just information technology comes downwardly to your personal preference, the size of your screen and how shut you lot are to it.
You may recall to the FoV as a camera zooming in and out. When you increase the FoV, the camera zooms out, improving your peripheral vision.
FoV pros and cons
Co-ordinate to the PC gaming myth, a high FoV value is ever the all-time choice in FPS games because you are able to wait at a wider area, which helps to spot any incoming enemy.
The truth is that a high FoV brings both pros and cons.
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A high FoV makes targeting more difficult. The wider the FoV, the smaller the enemy on the screen, so you need to be more accurate to hit them.
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A low FoV helps your focus. Everything on the screen is bigger, so it is easier to focus on where you are aiming.
I propose using a very-high FoV if you have a great sight and reflexes. More often than not, playing on a wide FoV also requires a college mouse sensitivity in order to motion faster across the screen, then you need a solid aim likewise.
Instead, If you struggle at spotting and aiming enemies at a mid and long range, a lower field of view value will do good your gameplay.
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Very-depression FoV values tin can likewise bring motility sickness and issues in shut quarters combat as it is harder to keep a fast-moving target on your screen.
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With a high FoV it is simpler to spot and proceed rails of enemies. Commonly, you also experience like you are moving faster, which is a overnice event.
Finally, if performance is an issue, be enlightened that increasing the FoV will bear on negatively your FPS because your PC must work harder to render more than on the screen.
Valve capped the FoV to 90
The minimum FoV value in Team Fortress 2 is 75, and the maximum is 90.
You used to be able to increment it further via console commands, but nowadays this setting is locked on official servers and on most community ones.
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To change the FoV, launch TF2, select Options at the bottom on the screen, keep the Video tab, press Advanced, and select your Field of View.
I have surveyed nigh 50 players on their Field of View preference in Squad Fortress ii: anybody uses the maximum FoV immune by the game.
Note: I do not merits that all the players worldwide are using 90, only the peachy bulk surely does.
Restrict aspect ratio FoV
The field of view in Team Fortress two is afflicted by your aspect ratio. Depending on your monitor, yous volition be able to see more content horizontally and/or vertically.
Reddit user Gamecube762 tested the "sv_restrict_aspect_ratio_fov" command. Information technology allows server owners to enable/disable FoV restrictions on monitors wider than 1.85:1 (slightly wider than 16:9).
He shared the following images showing how the game looks when the FoV is restricted/unrestricted on an 21:nine brandish.
Unfortunately, the FoV is restricted on official servers and on almost all community ones. AFAIK, Valve servers run "sv_restrict_aspect_ratio ane" which means only windowed fashion is restricted. Nevertheless, ultrawide monitors are still affected by a reduced vertical vision, as illustrated in the section beneath.
Minimal HUD and Viewmodel FoV
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To admission the HUD Options, launch TF2, select Advanced Options at the bottom on the screen, and scroll down to HUD Options.
Enable Minimal HUD
This setting helps to improve your visibility because it makes the HUD smaller.
I don't think it has a great affect on our gameplay as the default TF2 HUD is already very minimal.
Viewmodel Field of View
This is the Field of View used when drawing the showtime person view of your active weapon. Larger values will make the weapon smaller on the screen, and vice versa.
Some players prefer larger values as there are pretty big weapon models in Team Fortress 2, such as Soldier's Rocket Launcher. IMO, this setting doesn't brand a substantial difference, and the default 54 value is oft the best pick because many weapons are ugly at larger ones.
The Viewmodel FoV goes from a minimum of 54 to a maximum of lxx, and it doesn't affect your game field of view.
FoV on ultrawide monitors
I play on a 34 inches ultrawide monitor at about fifty-sixty Centimeters / 1.6-1.9 Feet of distance, so I can share with you lot my personal experience.
Squad Fortress two works with ultrawide monitors, but the implementation is not perfect. Your vision extends horizontally, however, the game also crops it vertically by near 20-30%, which leaves out info you would be able to see with a xvi:9 monitor.
Losing vertical vision can be a little troublesome when facing enemies placed on high grounds (such as a sneaky Sniper) just overall I think that we still gain a pocket-size advantage with the actress horizontal space.
Valve's ultrawide implementation is much improve than the one utilized by Blizzard. In Overwatch, the game engine zooms in the image, then y'all lose vertical space, and horizontally you tin only see every bit much every bit a standard xvi:ix monitor.
FoV at 16:9 and 21:9
Below, yous can find images of the same scene at 75 and 90 FoV, both in 16:nine and 21:ix aspect ratio.
The sixteen.9 monitor is a standard 24 inches one with a resolution of 1920x1080, while the ultrawide one is a 34 inches brandish that runs at 2560x1080.
I took the screens on Badlands, Mount Lab, and 2Fort.
16:nine
21:9
Vincenzo "Skulz" Milella
Vincenzo is an esports writer with ten years of feel. Quondam head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more than. Follow him on Twitter and Facebook .
How To Set Fov In Tf2,
Source: https://www.esportstales.com/team-fortress/best-fov-field-of-view
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